Tag: Wanderer


  • Wanderers

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    Requirements: WIS 12, CON 12, only one per partyUse Standard Cleric Weapons: ClericArmour: Any. Must be made for them and cost x2 the normal amount. Found magic armour never fits Wanderers. Woody skinWanders have a natural AC of 8 (12) rather than 9 (11) so when wearing further armour they count as one step lower. Wanderers…